Art Director.
Vice-President of "The Souk Factory Inc."
Principal Artist under heavy NDA.
In charge of:
Environment key art, concept art
Environment 3D art in Unreal engine 5
Lighting
Texturing
Storyboards
Principal Artist at Quantic Dream Montreal on Star Wars Eclipse.
Worked as Principal Environment artist and Lead Biome on the next great shooter.
I had the incredible opportunity to build the Biome Team and creation structure from scratch.
That involved
- Growing a team of Biome Environment artist from the ground up.
- Sculpting/modeling, Over-paints/notes, Composition and dressing of our Biome environment maps
- Supervision over procedural workflows from Landscape creation, from Houdini to Procedural Material pipelines to general environment modeling and dressing for all our Biome maps.
- Mentoring of our artists to our rigorous quality standards with regular feedback sessions, personalized guidance, ensuring each team member not only met but exceeded expectations for artistic excellence.
Worked as Senior Environment Artist on Blizzard's Unannounced Survival IP.
Private mentorship for students in Environment Art, realtime and offline rendering.
Worked at Monster Closet Games on an Unannounced Original IP.
Lead 3D Artist on Dungeons And Dragons.
3D Artist at Reflector Entertainment in Montreal .
Reflector Entertainment is a totally new breed of studio committed to creating next-generation content for audiences around the globe.
Environment Artist at MPC Vancouver.
Moving Picture Company is a visual effects and film production studio headquartered in Soho, London with global facilities hosted in Vancouver, Los Angeles, New York City, Montreal, Amsterdam, Bengaluru, Paris, and Shanghai.
Environment Artist working at elite3d Studio in Valencia/Spain on upcoming AAA games ,
Worked as Environment Artist at Krysalide Outsourcing for Ubisoft/Ivory Tower on The Crew 2.
I was responsible for the making of props and environments with the Environment / Props team on this new open world racing game .
Internship as Environment artist at Kylotonn Games Paris on WRC 6.
My main role as Intern Environment Artist was to make environment props and textures for the game.