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Dungeons & Dragons: Dark Alliance - Cliffs and Rocks

Cliff Sculpting

Cliff Sculpting

Cliff Texturing Variant

Cliff Texturing Variant

Cliff Texturing Variant

Cliff Texturing Variant

The Rocks in the level

The Rocks in the level

Cliff Sculpting

Cliff Sculpting

Cliff Texturing Variant

Cliff Texturing Variant

Cliff Texturing Variant

Cliff Texturing Variant

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Texture Variant

Troll Cave Rock Texture Variant

The Rocks in the level Gobelin

The Rocks in the level Gobelin

Cliff Sculpting

Cliff Sculpting

Cliff Texturing Variant

Cliff Texturing Variant

Cliff Texturing Variant

Cliff Texturing Variant

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Texture Variant

Troll Cave Rock Texture Variant

The Rocks in the level Verbeeg

The Rocks in the level Verbeeg

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Sculpting

Troll Cave Rock Texture Variant

Troll Cave Rock Texture Variant

Rock Surface Sculpting

Rock Surface Sculpting

Rock Edge

Rock Edge

Tileable Rock Edge

Tileable Rock Edge

climbable Rock Platforms

climbable Rock Platforms

During the production of Dark Alliance, i've decided to make what would populate half of the game in terms of rocks and cliffs.
The approach was simple, sculpting a batch of rocks and then blending them with a tileable rock Material. This was one of the tasks i enjoyed the most on the project.
The overall baking and texture pass was made in Substance Designer, as i wanted as much control as possible on the texture outputs to blend them with our material set up.
At the end there was more texture variations i proposed, but i decided to show the key one that were used.

Thanks to
https://www.artstation.com/williamlabrie
Our main lighting artist for the Level Art Screenshots